Around 2005, EA stopped producing hockey games for the PC. I was in the first year of grad school, focusing on computer graphics. I had no interest in buying an XBOX or the field of computer graphics, but didn’t know the second part yet. While other students in the lab were doing some amazing research, I was determined to make a hockey game with real physics. I had a vision of players getting checked and turning into ragdolls, flying through the glass, toppling over the boards. I wanted to take the most intense parts of hockey and make them even more extreme. Most of all, I didn’t want to do research in computer graphics.
Underworld Hockey Club 0->0.2
Underworld Hockey Club 0->0.2
Underworld Hockey Club 0->0.2
Around 2005, EA stopped producing hockey games for the PC. I was in the first year of grad school, focusing on computer graphics. I had no interest in buying an XBOX or the field of computer graphics, but didn’t know the second part yet. While other students in the lab were doing some amazing research, I was determined to make a hockey game with real physics. I had a vision of players getting checked and turning into ragdolls, flying through the glass, toppling over the boards. I wanted to take the most intense parts of hockey and make them even more extreme. Most of all, I didn’t want to do research in computer graphics.